We think one of the fun parts of playing a board game is coming up with your own personal or family variations. We'd like to hear about yours. Maybe we'll include it a future edition of the game.
 
By the way, our Stanley Cup™ Expansion, Junior and Deluxe Editions are ready for the market.  If you'd like to know more, please e-mail us.
 

Here are suggestions from some BLM Masters:

The game clearly isn't challenging enough for Martin in Quebec City. Here's his suggestion for a complex addition:

Bring the game to a next level by adding stats to your players... this makes the game much longer but it's even more fun. To play this rule you need to name every player before you play the game.

For each goal scored in the games you roll one dice

  • 1-2 = goal is scored without assist
  • 3-4 = goal scored with 1 assist
  • 5-6 = goal scored with 2 assist

next we roll the dice again to see who scored the goal

  • 1 = forward #1 scores
  • 2 = forward #2 scores
  • 3 = forward #3 scores
  • 4= defense #1 scores
  • 5 = roll the dice again
  • 6 = defense #2 scores

then you do it again for every assit. (roll a 5 gives the goalie an assist then)

you can compile the statistics on a scoresheet.

  • Match played
  • Goals
  • Assists
  • Points

also the goalie stats

  • Match played
  • Goals againts
  • Goals againts average (not too realistic but you can compare your GAA with the others !)
  • Shoutout (never happened !!!)
  • Wins
  • Loses

You can keep a track on the league top scorers and you can play an entire season, the series, the all star game ... sky is the limit.

Merci beaucoup !!!

Dave wrote to say he and his son don't feel they land on the "Play Match" square often enough, so....

To rectify this we've instituted a house rule that states that if a game piece lands on a square occupied by another game piece, the two teams those pieces represent have to immediately play a match.

From Gregg in New Jersey, lots of great ideas:

1. Create coach cards. They could be added to your league notebook cards and randomly drawn and traded. (The coach could add to the power ranking). You could also create hire/fire squares for coaches.

2. You can play seasons (i.e. each GM plays another GM once home and away.) You keep the game going.

3. Create an "ironman" designation....a player who is immune to injury.

4. Create an offensive and defensive rating for players. Offensive points add to your die roll during a match and defensive points reduce your opponents role.

5. Fan fave - increases income for each game for both teams involved (JR and Lanny MacDonald are good examples.)

6. All star game would be a League Notebook card. When its drawn, you tally the top three ranked forwards, two top ranked defencemen and top ranked goalies on the various starting sixes. The GM receives 50K for each of those players. In the case of a tie, the money would be divided.

David in Montreal also had lots of interesting suggestions, including a schedule of matches so that GM's play an even number of matches. He also echoed Gregg's idea that the game can keep going over time.

Francois, also in Quebec, had excellent ideas on how to play a season:

The season is complete when every team plays two games against all other teams. When one of the teams finishes all of its game, that becomes the trade deadline. No more transactions can be made.

At this point, only matches are played until the season is over. It only takes about 10 minutes.

Try it, says Francois: "I think it adds the final touch to a really good game."